You’re convinced, some folks within your team are convinced but there’s still a few hold-outs to incorporating user feedback sessions into your product’s development cycle. Over my years as a designer on various software teams, here are some methods I’ve found to be successful in gaining larger buy-in for the UX processes within an agile environment.
In a nutshell I recommend that you clarify any misconceptions of UX testing, iterate in public and then stay consistent with your processes.
Edge Inspect is an excellent application for web developers and designers alike who need to preview their content across multiple mobile devices. It makes a once manual and fairly painful process relatively quick and seamless. Its most notable features include the ability to navigate a the web from one machine with many mobile devices following, snapping mobile screenshots and inspecting the code on mobile screens. All of these features combined end up saving much valuable product design time.
In his webcast, Better Product Definition with Lean UX & Design Thinking, Eric Ries - creator of lean startup - explained how better up front definition of your product can benefit a lean design environment. Jeff Gothelf - a designer & Agile practitioner - joined the webinar for some early Q & A and background on this new thought process. These are my notes from their webcast.
Today, the web is everywhere and additional devices are continuously being released. Each of these mobile devices has a unique interaction pattern and physical form factors that can lead to design and development challenges. By testing your software early and often with actual devices, you'll be more successful in developing device-agnostic experiences across them all. As designers, we're responsible for familiarizing ourselves with the multitude of devices our software may experienced on by actual users and working towards optimizing each of these experiences. It's time to put down your iPhone and get out of your comfort zone.